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Pair Hands (1)

Let us first think about whether you should aim for Chiitoitsu or Toitoi.

1. Six Pairs

Switching from a Chiitoitsu tenpai into Toitoi is a bad play.
Even if a tile you could pon gets discarded, you should stay still and riichi once the hand improves into a better tanki wait.

Example 1

一筒牌图一筒牌图二筒牌图二筒牌图七筒牌图六索牌图六索牌图白牌图白牌图发牌图发牌图中牌图中牌图

If a hand like this reaches tenpai very early, that is a separate case.
But unless the shape is that extreme,
there is no reason to pon and push a hard-earned Chiitoitsu tenpai all the way back to two-shanten just to change into Toitoi.

Theory Summary

Do not force a Chiitoitsu tenpai
into Toitoi.

2. Five Pairs

Five pairs is exactly the branching point between the two routes.
If you only compare shanten numbers, Chiitoitsu is one-shanten, while Toitoi is still two-shanten even after a pon.
However, Chiitoitsu must rely on self-drawing one of the three remaining unmatched tiles,
so it is a hand that can take time to move from one-shanten to tenpai.

Depending on the hand, it can be better to step the shanten count back and switch to Toitoi.

Example 2

一万牌图一万牌图八万牌图八万牌图九万牌图九万牌图二索牌图二索牌图四索牌图六索牌图白牌图中牌图中牌图 Dora 七筒牌图

This is the kind of hand where calling and moving toward Toitoi is fine.
The reason is that there are many easy-to-pon tiles, and there is also a yakuhai pair.

Tiles that are easy to pon are simply tiles that are easy for other players to discard.
Terminals and honors, meaning 1s, 9s, and honor tiles, are easiest to call,
and 2s and 8s are next.
Middle tiles from 3 through 7 are often used inside players' hands,
so they are generally harder to pon.

That is also why Tanyao Toitoi is difficult to build.

Theory

Terminals and honors are easy to call.
Number tiles from 3 through 7 are harder to call.

Example 3

五万牌图五万牌图九万牌图九万牌图七筒牌图七筒牌图三索牌图三索牌图四索牌图六索牌图白牌图北牌图北牌图 Dora 二索牌图

Example 3 should not be called.
Even if it works out, it will probably only end at 2600 points, and there are too many tiles that are hard to pon.

五万牌图五万牌图七筒牌图七筒牌图三索牌图三索牌图白牌图 Pon 北牌图北牌图北牌图 Pon 九万牌图九万牌图九万牌图

Cheap, hard to win, and with no defensive value.
You could call this a textbook example of a bad call.

Theory

If all of the following are true:
・you have pairs that are easy to call
・you can expect at least 3900 points
・the hand is still early

then it is fine to switch a Chiitoitsu one-shanten hand over to Toitoi!


Example 4

三万牌图三万牌图五万牌图五万牌图八万牌图八万牌图二索牌图二索牌图四索牌图五索牌图白牌图发牌图发牌图 Dora 一索牌图

What about Example 4?
The tiles are not especially easy to call, but I still think calling is fine here.

That is because even if this hand does not become Toitoi,
it still has a Tanyao route or a Hatsu-backup route.

So the idea is to pon first, cut 白牌图,
and then decide from the state of the hand whether to keep aiming at the 5200-point Toitoi
or to accept 1000 points instead.

三万牌图三万牌图八万牌图八万牌图二索牌图二索牌图四索牌图五索牌图发牌图发牌图 五万牌图五万牌图五万牌图

Immediately throwing away 五索牌图四索牌图 is too extreme.
That kind of play is just forcing your own idea on the hand.

3. Four Pairs Plus One Concealed Triplet

The theory here is to take the shape as a Suuankou two-shanten hand.

Example 5

五万牌图五万牌图九万牌图九万牌图三筒牌图五筒牌图五筒牌图三索牌图三索牌图四索牌图白牌图发牌图发牌图 Tsumo 五万牌图

In other words, with a case like Example 5,
the basic idea is to cut one of 三筒牌图, 四索牌图, or 白牌图,
take the six-tile Chiitoitsu one-shanten shape,
and if a pon-able tile appears, pon it and head toward Toitoi.

If you compare them only as one-shanten hands,
Toitoi reaches tenpai much more easily than Chiitoitsu,
and it also keeps open the possibility of Sanankou or even Suuankou,
so you should leave the Toitoi route alive.

Theory Summary

If you already have one concealed triplet,
keep both Chiitoitsu and Toitoi available,
and pon if a callable tile appears!

However, if two copies of one of the pair tiles are already visible in the pond,
meaning that pair can no longer become a triplet,

then you should cut 五万牌图 and commit to Chiitoitsu.
There is no reason to chase an almost hopeless yakuman possibility.


Original Japanese page: http://beginners.biz/teyaku/teyaku09.html