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Chapter 1: Mahjong Basics

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Section Guide

  1. What Is Mahjong? : What kind of game is mahjong, really? This opening page serves as an introduction and also outlines the author’s basic view of mahjong.

  2. Mahjong and Probability : An introduction to the most basic way of thinking about probability in mahjong.

  3. Tenpai and Shanten : Before aiming to win, you need to understand two unavoidable ideas: tenpai and shanten.

  4. Sets and Taatsu : A review of the basic idea of sets, including comparisons such as edge waits versus closed waits.

  5. Number Tiles and Honor Tiles : What do the numbered tiles from 1 to 9 actually imply, and what kinds of yaku are tied to honor tiles?

  6. Pairs (1) : The basic way to think about pairs, two-tile groups that can become your head or develop into complete sets.

  7. Pairs (2) : Even among pairs, some are stronger than others. This page introduces an important part of hand-building judgment.

  8. Basic Shapes and Composite Shapes : Mahjong ends with four sets and one pair, but there is more than one route to get there. This page begins explaining how a hand moves toward completion.

  9. Composite Shapes (1) : An introduction to the way three-tile composite shapes work, including the basic idea behind double closed waits.

  10. Composite Shapes (2) : An introduction to four-tile composite shapes, a crucial foundation for understanding more complicated multi-sided waits.

  11. Basic Waits (1) : An introduction to the representative wait types in mahjong, including open waits, pair waits, and closed waits.

  12. Basic Waits (2) : A further look at irregular composite forms in which several kinds of waits are entangled together.


Original Japanese page: http://beginners.biz/kihon/