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Tile Theory in Tenpai

When you are in tenpai, there are often no choices at all.
But if you can choose your wait, the basic rule is to choose the one that is easiest to win with.

1. Number of Winning Tiles

The more winning tiles a wait has, the easier it is to win.
So naturally, you begin by choosing the option with more tiles.


Example 1
一索牌图一索牌图一索牌图三索牌图三索牌图四索牌图五索牌图五索牌图八索牌图九索牌图 Tsumo 七索牌图 Pon 白牌图白牌图白牌图

Example 1 offers four different wait choices.

Discard Winning tiles Count
一索牌图 四索牌图 3
三索牌图 二索牌图五索牌图 6
四索牌图 三索牌图五索牌图 4
五索牌图 二索牌图三索牌图六索牌图 10

If you simply list them all, it becomes obvious that discarding 五索牌图 is correct.

However, players who are not used to multi-sided waits often take the easy shanpon by habit.
This is not some rare sanmenchan at all.
Once you know the shape, you should be able to make this choice instantly.


Example 2
二万牌图三万牌图六万牌图七万牌图八万牌图九万牌图二筒牌图二筒牌图三筒牌图三筒牌图三筒牌图四筒牌图四筒牌图 Tsumo 一万牌图

For safety, let me say this clearly: even if a wait has more types, that means nothing if the actual tile count is low.
Example 2 is a case where you should not take the sanmenchan.

Discard Winning tiles Count
九万牌图 二筒牌图三筒牌图四筒牌图 5
三筒牌图 六万牌图九万牌图 6

Even though one choice looks like a three-sided wait, the actual number of tiles is small, so it is worse than a nobetan.
And because it would also break the Iipeikou that is already likely to score,
Example 2 should riichi on the 六万牌图九万牌图 wait.

2. Comparing Improvements

If the number of winning tiles is the same, compare how easily each wait can improve into a better one.


Example 3
二万牌图二万牌图三万牌图四万牌图五万牌图七万牌图七筒牌图七筒牌图三索牌图四索牌图五索牌图 Pon 八索牌图八索牌图八索牌图

Kanchan or shanpon?
This is a common choice, and both waits currently have four tiles.
So do not rely on feeling. You should always compare the number of good-shape improvements.

Example 3 is a hand for open tanyao, so even if a ryanmen appears, any shape that wins on only one side should be rejected.
That means 八万牌图 and 八筒牌图 are not really effective tiles.

The truly effective improvements are:

If you take the shanpon: 四万牌图六筒牌图
If you take the kanchan: only 四万牌图

So here, taking the shanpon is clearly best.


Example 4
三万牌图五万牌图七万牌图七万牌图八万牌图九万牌图西牌图西牌图南牌图南牌图 Tsumo 南牌图 Chi 一万牌图二万牌图三万牌图

At first glance this looks like a perfectly even choice between two ryan-kan shapes, but the basic rule is still to take the kan 六万牌图 side.

Why? Because the effective tiles are 二万牌图 and 八万牌图 respectively, and 八万牌图 can be called from kamicha.

五万牌图七万牌图七万牌图八万牌图九万牌图西牌图西牌图南牌图南牌图南牌图 Chi 一万牌图二万牌图三万牌图

七万牌图八万牌图西牌图西牌图南牌图南牌图南牌图 Chi 八万牌图七万牌图九万牌图 Chi 一万牌图二万牌图三万牌图

This is a slightly more advanced way of thinking, because it includes not only self-drawn improvement but also the ease of improving by calling.


There is also a simpler kind of judgment: use the live table.

Suppose a ryan-kan shape is 三筒牌图五筒牌图七筒牌图.
If, for example, three copies of 一筒牌图 are already visible in the discards, then even if you draw 二筒牌图 and turn it into an 一筒牌图四筒牌图 wait, that result has little value.

In situations like that, it is important to catch this sort of table information and respond by cutting 三筒牌图, and so on.

The comparison between tanki and kanchan or penchan needs special care.
In these cases, you should often take the tanki even if it has one fewer tile at the moment.


Example 5
一万牌图二万牌图三筒牌图三筒牌图三筒牌图四筒牌图五筒牌图六筒牌图一索牌图二索牌图三索牌图四索牌图五索牌图 Tsumo 六索牌图

Penchan has four tiles, while tanki has three.
But that does not mean you should thoughtlessly riichi on the penchan.

This is the kind of hand where you should stay dama on the tanki and wait for improvements, aiming to riichi only after the wait becomes at least ryanmen.
This is especially true when the hand contains a concealed middle-tile triplet or connected sequences, because the number of improvements becomes very large.

In Example 5, drawing any of the following gives you a good-shaped riichi:

一筒牌图二筒牌图四筒牌图五筒牌图七筒牌图八筒牌图一索牌图四索牌图七索牌图

So in this case, it is completely reasonable to say that postponing riichi has plenty of value.


Original Japanese page: http://beginners.biz/pairi/pairi19.html