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The Basics of Red-Five Mahjong

Nowadays, most mahjong parlors use red fives.
Especially in free-play parlors, some places even attach chip bonuses to them or allow hands that win on red tiles alone.
Now that red-five mahjong is the mainstream, you need a style of play that matches it.

Prioritize Hand Width Over Yaku

Because there are so many bonus tiles, you can still win a big hand even without forcing yaku.
Do not get too hung up on yaku. Focus on hand width and speed.

Example 1 一万牌图一万牌图三万牌图五万牌图麻将牌图一筒牌图三筒牌图五筒牌图六筒牌图二索牌图三索牌图五索牌图六索牌图 Tsumo 一索牌图 Dora 五索牌图

At first glance this looks like a guaranteed Sanshoku hand,

but breaking away from the pinzu kanchan is faster.
It feels awkward to destroy a nice Sanshoku line, but this is exactly how red-five mahjong should be played.

Do Not Obsess Over Staying Menzen

If you already have plenty of dora, even an open hand can still bring in a decent score.
Calling is an extremely important skill in red-five mahjong.

Example 2 七万牌图七万牌图九万牌图四筒牌图麻将牌图一索牌图二索牌图二索牌图三索牌图四索牌图麻将牌图六索牌图七索牌图

Opening for Tanyao and a 3900 hand looks easier to win.

You can pon 七万牌图, and chi on 三筒牌图, 六筒牌图, 二索牌图, 五索牌图, or 八索牌图. Any of them is fine.

Even calls that do not reduce shanten are used routinely in red-five mahjong.

Chanta-Type Hands Are Unfavorable

Try not to aim for Chanta, Junchan, or Honroutou, because those hands cannot use red fives.
The usual ending is that someone else calls a red-related tile and wins, almost as if they were saying, “Thanks for the meal.”
Even if no one calls, you still have to discard dangerous 4, 5, and 6 tiles late in the hand, which is unpleasant.
In red-five mahjong, 4 through 6 are dangerous in the first place.

If you hold 一筒牌图三筒牌图麻将牌图, of course you will accept the kanchan on 四筒牌图.
And once someone holds a red tile, everyone starts looking for shapes that connect to that red,

so 3-6 and 4-7 suji become quite dangerous.
Also, 5 tiles become waiting tiles more often than usual, and even red-tile tanki waits exist.

That is why aiming for Chanta-type hands is usually not profitable.


Example 3 一万牌图一万牌图二万牌图一筒牌图一筒牌图三筒牌图七索牌图九索牌图中牌图中牌图北牌图北牌图北牌图 Dora 五万牌图

Of course, if the hand is already shaped this well, you still go for it.

But if you call and win for 1000 or 2000, just take the quick win.
Many strategy books say, “Do not make cheap open Chanta hands,” but that idea is outdated.
Rather than sitting back and insisting on a closed hand, I think you should use the advantage that the hand is easier to call.

It would be dull to sit there carefully building a closed hand only to end up watching someone else tsumo Menpin Red Red, right?

Think About Red-Tile Acceptance

Just like with normal dora, try to build your hand into shapes where drawing a red tile will not cause trouble.

九万牌图九万牌图一筒牌图二筒牌图三筒牌图四筒牌图三索牌图四索牌图七索牌图八索牌图中牌图中牌图中牌图 Tsumo 八索牌图

At one-shanten, should you cut 一筒牌图 or 四筒牌图?
Normally, people say cutting 四筒牌图 is correct.

Why? Because suppose someone declares riichi later.

If you then draw 四筒牌图 again,
you can at least discard the somewhat safer 一筒牌图 instead of the more dangerous 四筒牌图.

But in red-five mahjong, you should definitely cut 一筒牌图.

Because if you draw 麻将牌图, you can swap it in for 二筒牌图.


Original Japanese page: http://beginners.biz/dora/dora06.html