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Chapter 3: Yaku

Yaku hero image

  1. Thinking About Yaku (1) The pleasure of mahjong lies in building yaku.

  2. Thinking About Yaku (2) This page looks at so-called committed yaku play, and at the balance between yaku value and speed.

  3. Yakuhai Since they become a yaku just by forming a triplet, yakuhai are especially effective when you want to win quickly.

  4. Pinfu Pinfu is a sequence-based yaku with a high appearance rate, and it is often called one of mahjong’s fundamental yaku.

  5. Tanyao In red-five mahjong, this is an extremely important yaku.

  6. Flushes (1) How to aim at Honitsu and Chinitsu, and when it is right to do so.

  7. Flushes (2) Continuing from the previous page: practical patterns for Honitsu and the points you must watch when aiming at a flush.

  8. Sanshoku Be careful not to overlook Sanshoku by accident. This page introduces several practical patterns related to it.

  9. Pair Hands (1) The branching point between Chiitoitsu and Toitoi.

  10. Pair Hands (2) Continuing from the previous page, this time the branching point between Chiitoitsu and regular meld hands.


Original Japanese page: http://beginners.biz/teyaku/