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How to Avoid Dealing In

Here are a few more ways of thinking that can raise your defensive level further.

Keep a Safe Tile

This is an important technique.

For example, suppose it is turn 6 and your hand looks like this. Nobody has declared riichi yet, and nobody has called.

Example 1

1m2m3m4m7m8m2p2p3p4p5p6s7s Tsumo nan

Suppose the tile you draw is nan, with three copies already visible on the table. Some players would just tsumogiri that tile immediately.

But that is not actually correct.

In this hand, once you reach tenpai, you will very likely cut 1m anyway. If that is the case, then you should deal with 1m right now.

The reason is that 1m may later become a dangerous tile. If you keep nan in hand, then even if someone riichis afterward, you are guaranteed at least one safe turn.

So when you can keep a safe tile in hand without damaging the hand too much, you should do so. Of course, clinging to safe tiles all the time is just cowardice.


Example 2

2m3m4m4m2p2p3p4p5p3s4s7s9s Tsumo nan

Again, it is turn 6 and you draw a nan of which three copies are already visible.

But if you keep that nan by cutting 4m, you deserve to be called overly timid.

This 4m has a completely different meaning from the 1m in the previous example. It still connects with 3m and 5m, and supports tanyao and pinfu, while also potentially developing into sanshoku or iipeikou.

It is one of the key tiles in the hand, so you should not break it just to hold one extra safe tile.


Example 3

7m8m9m3p3p4p6p7p8p9p9p4s5s

With a pinfu-style one-shanten hand like Example 3, you generally should not give up the shanpon acceptance too early just to hold a safe tile. It is better to keep the shanpon routes as much as possible.

However, if 3p or 9p has become thin, then instead of clinging forever to a pair like 3p, you should also consider replacing it with a genuinely safe tile.

Cut the Safer One

Example 4

4m6m8m8m7s8s9schunchunchun Chi red 4s5s6s Tsumo 6s

This is a late-hand situation after entering chi-ten. Have you ever carelessly tsumogiri'd 6s here and paid for it badly?

You should properly switch it with 9s and discard the safer one.

Late in the hand, even if nobody has riichi'd, someone is often already in tenpai. Cutting the safer tile is the most basic of basics, but many players still fail to do it.


Example 5

1m2m3m6m7m6p7p7p7p8p7s8s9s Tsumo 6p

This hand has reached a late pinfu-only tenpai. On the final draw, you happen to pull 6p.

At that point, do not stubbornly cling to the original pinfu shape that can still ron. If 8p has become a one-chance tile or otherwise the safer tile, you should cut 8p and keep tenpai that way.

Of course, if 6p itself is safe, then naturally you can just cut 6p.

The Anaguma Strategy

Example 6

4m8m8m8p9p1s2s6stonshahakuhatsuchun Tsumo 1m

If you receive an opening hand like this, you are basically not going to win with it. In a spot like this, the so-called Anaguma strategy becomes a strong option.

The idea is to start by cutting the most central, dangerous tiles, working gradually outward. You can still keep a loose eye on routes like Kokushi, menhon, or chiitoitsu, but the real goal is to stockpile safe tiles.

In other words, you build a hand shape that will not immediately force you into dealing in, no matter who declares riichi.

This is also called folding from the starting hand.

It is especially suitable when, for example, you are the dealer in South 4, holding first place, and even if someone tsumos a mangan you still remain in first, while your hand is this bad.

That said, this strategy tends to leave a poor impression on opponents in real play, so if you use it, it is probably safest to reserve it for games where the other players understand it as a strategic choice.


Original Japanese page: http://beginners.biz/mamori/mamori13.html