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Choosing Riichi Waits (1)

Over the next two pages, let us think about how to choose a wait when declaring riichi.


Judgment 1: Number of Winning Tiles

When the number of winning tiles differs, choose the side with more winning tiles whenever possible.

Example 1

三筒牌图四筒牌图一索牌图三索牌图三索牌图四索牌图五索牌图六索牌图六索牌图七索牌图发牌图发牌图发牌图 Draw 二筒牌图

If you cut 七索牌图, you can make it a wait on 二索牌图.

But a 7-tile wait is better than a 4-tile wait, so the correct answer is to cut 一索牌图 and riichi.

Also, remember this souzu shape. It comes in handy from time to time.


Judgment 2: Point Value

When the number of winning tiles is the same, the higher-scoring option is better.

Example 2

二筒牌图二筒牌图四筒牌图六筒牌图六筒牌图四索牌图五索牌图六索牌图八索牌图八索牌图发牌图发牌图发牌图 Draw 八索牌图

Cutting 二筒牌图, 四筒牌图, or 六筒牌图 all create the same 4-tile wait.

If that is the case, then riichi after cutting 四筒牌图, so that you still have the possibility of tsumo sanankou.

This pinzu shape is also worth memorizing. It is very useful in practice.


Judgment 3: How Easy the Wait Is to Discard

Example 3

三万牌图四万牌图二筒牌图三筒牌图四筒牌图四筒牌图四筒牌图五筒牌图一索牌图一索牌图八索牌图八索牌图八索牌图 Draw 五万牌图

If you cut 四筒牌图, you get a ryanmen wait on 三筒牌图六筒牌图.

But there is another discard candidate.

If you cut 五筒牌图, you can make a wait on 一筒牌图, 四筒牌图, and 一索牌图.

Both options have 7 winning tiles, and the point value does not change either. So which wait should you choose for riichi?

Ease of Being Discarded Tiles
A rank 西牌图北牌图
B rank 东牌图南牌图 > 白牌图发牌图中牌图
C rank 一万牌图九万牌图一筒牌图九筒牌图一索牌图九索牌图
D rank 二万牌图八万牌图二筒牌图八筒牌图二索牌图八索牌图
E rank 三万牌图 to 七万牌图, 三筒牌图 to 七筒牌图, 三索牌图 to 七索牌图
F rank Dora and dora indicators

There are real differences in how easy tiles are to discard, which means how easy they are to ron on. The table above is a good rough guide.

Strictly speaking, even the tiles from 3 to 7 have small differences, but they are minor enough that you do not need to worry about them much.

Tiles that are harder to use efficiently tend to get discarded more often. In other words, yaochu tiles are easier to ron on.

So in Example 3, compared with waiting on the hard-to-discard E-rank tiles 三筒牌图六筒牌图,

it is easier to win by waiting on the easier-to-discard 一筒牌图一索牌图.

That means the correct riichi is to cut 五筒牌图.


Example 4

一筒牌图二筒牌图三筒牌图八索牌图八索牌图八索牌图九索牌图九索牌图六万牌图八万牌图八万牌图 Pon 发牌图发牌图发牌图

How easy a tile is to come out is extremely important. If you understand it, it creates edges in many situations.

In Example 4, if you look only at efficiency, it may seem better to cut 八万牌图 and allow a future tsumo 五万牌图 to make a ryanmen.

But purely in terms of how easy it is to ron, it is absolutely easier to take the shanpon on 九索牌图八万牌图.

This is an important piece of knowledge, and you should be able to use it in real play.


Example 5

四万牌图五万牌图二筒牌图二筒牌图五筒牌图六筒牌图七筒牌图一索牌图二索牌图三索牌图七索牌图七索牌图九索牌图 Draw 六万牌图 Dora 七筒牌图

Between a kanchan wait and a shanpon wait, the shanpon is generally superior.

In Example 5, unless the table situation strongly suggests otherwise, riichi after cutting 九索牌图 will usually win more often.

Why? Because anyone with even a basic understanding of mahjong chooses their discards against riichi.

When you riichi on a wait that is not ryanmen, tiles often come out later because of suji and kabe reasoning. Those become your ron tiles. See Chapter 7 for more on that.

In this hand, if you choose the shanpon, the relevant "effective tiles after riichi" include:

  • Suji from 五筒牌图四索牌图
  • Kabe from 三筒牌图四筒牌图五索牌图六索牌图

That gives six different relationships that can make your winning tiles come out.

If you turn it into a kanchan instead, then the only effective tiles after riichi are 五索牌图六索牌图七索牌图.

And if you riichi after cutting 七索牌图, then whichever of those appears on the table, opponents are likely to become more wary of 八索牌图.

For those reasons, when the choice is between shanpon and kanchan (or penchan),

shanpon riichi is the basic theory.

Of course, there are still many situations in real games where the kanchan is better, so you should stay flexible.


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