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This page corresponds to the original site's sitemap and lists the rebuilt tutorial section by section.

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  1. Homepage

Chapter 1: Mahjong Basics

  1. Overview
  2. What Is Mahjong?
  3. Mahjong and Probability
  4. Tenpai and Shanten
  5. Melds and Taatsu
  6. Number Tiles and Honor Tiles
  7. Pairs (1)
  8. Pairs (2)
  9. Basic Shapes and Composite Shapes
  10. Composite Shapes (1)
  11. Composite Shapes (2)
  12. Basic Waits (1)
  13. Basic Waits (2)

Chapter 2: Tile Efficiency and Tile Theory

  1. Overview
  2. Playing by Tile Efficiency
  3. Effective Tiles and Tile Count
  4. The Theory of Floating Tiles
  5. Taatsu Theory (1)
  6. Taatsu Theory (2)
  7. Taatsu Theory (3)
  8. How to Think About Discard Choices
  9. Early-Hand Tile Theory (1)
  10. Early-Hand Tile Theory (2)
  11. Tile Theory at Two-Shanten (1)
  12. Tile Theory at Two-Shanten (2)
  13. Tile Theory at Two-Shanten (3)
  14. Tile Theory at One-Shanten (1)
  15. Tile Theory at One-Shanten (2)
  16. Tile Theory at One-Shanten (3)
  17. Tile Theory at One-Shanten (4)
  18. Tile Theory at One-Shanten (5)
  19. Tile Theory at One-Shanten (6)
  20. Tile Theory in Tenpai
  21. Shanten Reversal

Chapter 3: Yaku

  1. Overview
  2. Thinking About Yaku (1)
  3. Thinking About Yaku (2)
  4. Yakuhai
  5. Pinfu
  6. Tanyao
  7. Flushes (1)
  8. Flushes (2)
  9. Sanshoku
  10. Pair Hands (1)
  11. Pair Hands (2)

Chapter 4: Dora and Red Fives

  1. Overview
  2. How to Handle Dora (1)
  3. How to Handle Dora (2)
  4. When You Have Two or More Dora
  5. When to Cut a Dora
  6. Choosing Between Dora and Yaku
  7. The Basics of Red-Five Mahjong
  8. Red Tiles and Bonus Chips

Chapter 5: Calling

  1. Overview
  2. Advantages and Disadvantages of Calling
  3. The Basics of Calling Decisions
  4. Pon and Chi (1)
  5. Pon and Chi (2)
  6. Kan (1)
  7. Kan (2)
  8. Calling and Shanten Count
  9. Open Tanyao
  10. Toitoi
  11. Honitsu
  12. Atozuke (1)
  13. Atozuke (2)
  14. Calling Techniques (1)
  15. Calling Techniques (2)
  16. Calling Techniques (3)

Chapter 6: Riichi

  1. Overview
  2. Advantages and Disadvantages of Riichi
  3. Riichi or Damaten? (1)
  4. Riichi or Damaten? (2)
  5. Riichi or Damaten? (3)
  6. Riichi Theory (1)
  7. Riichi Theory (2)
  8. Choosing Riichi Waits (1)
  9. Choosing Riichi Waits (2)

Chapter 7: Defense

  1. Overview
  2. Defense Fundamentals
  3. Safe Tiles
  4. Suji (1)
  5. Suji (2)
  6. Kabe
  7. Folding Procedure (1)
  8. Folding Procedure (2)
  9. Folding Procedure (3)
  10. Maneuvering
  11. Defense Against Open Hands
  12. Tile Restriction (1)
  13. Tile Restriction (2)
  14. How to Avoid Dealing In
  15. Reading Riichi (1)
  16. Reading Riichi (2)

Chapter 8: Situational Judgment

  1. Overview
  2. Situational Judgment Basics
  3. Playing With Rank Awareness
  4. Hand-Building and Situation (1)
  5. Hand-Building and Situation (2)
  6. Hand-Building and Situation (3)
  7. Situation and Riichi Judgment
  8. South 4 Strategy (1)
  9. South 4 Strategy (2)
  10. South 4 Strategy (3)

Chapter 9: Push/Fold Decisions

  1. Overview
  2. Push/Fold Fundamentals
  3. Judgment Materials
  4. Push/Fold Standards
  5. Push/Fold in Real Hands
  6. Push/Fold in Real Hands (2)

Appendix

  1. Appendix Overview
  2. Author Profile
  3. Mahjong Link Directory
  4. Recommended External Resources
  5. Full Site Map

Compiled from: http://beginners.biz/sitemap/ and the rebuilt appendix pages.