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Tile Theory at One-Shanten (3)

Now let us examine one-shanten hands where the remaining task is to complete the last two taatsu.


Example 1
二筒牌图三筒牌图五筒牌图六筒牌图七筒牌图九筒牌图九筒牌图一索牌图二索牌图三索牌图四索牌图七索牌图八索牌图 Tsumo 二筒牌图

=> Discard 一索牌图

This is the most common one-shanten shape where two ryanmen taatsu remain.

In a hand like this, you can expand your tenpai chances by keeping the shanpon backup.

Discard Tenpai chances Acceptance count
一索牌图 一筒牌图二筒牌图四筒牌图九筒牌图六索牌图九索牌图 20
二筒牌图 一筒牌图四筒牌图六索牌图九索牌图 16

Keeping the nobetan shape in souzu does leave some room to drift toward Ittsuu, but even after considering score, I do not think that is the better play.

If the shanpon backup tiles later become thin, you can also switch them into safe tiles.


Example 2
二筒牌图三筒牌图五筒牌图六筒牌图七筒牌图九筒牌图九筒牌图二索牌图三索牌图四索牌图五索牌图五索牌图六索牌图 Tsumo 二筒牌图

=> Discard 五索牌图

Cutting 二筒牌图 and cutting 五索牌图 both leave 23 tiles that reach tenpai.

So here, you compare the waits at tenpai.

Change A
二筒牌图三筒牌图五筒牌图六筒牌图七筒牌图九筒牌图九筒牌图二索牌图三索牌图四索牌图五索牌图五索牌图六索牌图 Tsumo 九筒牌图

Change B
二筒牌图二筒牌图三筒牌图五筒牌图六筒牌图七筒牌图九筒牌图九筒牌图二索牌图三索牌图四索牌图五索牌图六索牌图 Tsumo 九筒牌图

If you reach tenpai through the backup shanpon route, cutting 五索牌图 gives you a sanmenchan.

The difference is small, but this shape appears often enough in real play that you should be able to process it automatically.


Example 3
二万牌图二万牌图四万牌图五筒牌图五筒牌图六筒牌图七筒牌图八筒牌图九筒牌图七索牌图八索牌图中牌图中牌图 Tsumo 六索牌图

=> Discard 五筒牌图

Discard Tenpai chances Acceptance count
二万牌图 三万牌图四筒牌图五筒牌图七筒牌图中牌图 15
四万牌图 二万牌图四筒牌图五筒牌图七筒牌图中牌图 13
五筒牌图 二万牌图三万牌图四筒牌图七筒牌图中牌图 15

Discarding 二万牌图 and 五筒牌图 both give 15 tiles, but just as in Example 2, discarding 五筒牌图 is better because the shanpon-based tenpai leads to a ryanmen wait.

You can probably feel intuitively that cutting 二万牌图 is wrong, but in practice many beginners cut 四万牌图. This should also be remembered as a fixed rule.

Theory Summary

If you keep the shanpon backup on the weaker taatsu side, the hand becomes wider.


Example 4
一万牌图二万牌图二万牌图二万牌图三万牌图四万牌图四筒牌图四筒牌图五筒牌图七筒牌图八筒牌图九筒牌图六索牌图 Tsumo 六索牌图

=> Discard 四筒牌图

This hand includes an irregular three-sided-wait possibility.

Keeping the edge-wait side gives one more tile of acceptance, and it is also better in terms of both yaku and defense.

Discard Tenpai chances Acceptance count
一万牌图 二万牌图五万牌图三筒牌图四筒牌图六筒牌图六索牌图 17
四筒牌图 二万牌图三万牌图五万牌图三筒牌图六筒牌图六索牌图 18

Example 5
六万牌图七万牌图四筒牌图五筒牌图六筒牌图八筒牌图三索牌图三索牌图四索牌图五索牌图五索牌图五索牌图六索牌图 Tsumo 八筒牌图

=> Discard 三索牌图

The hand is widest if the souzu side is treated as irregular three-sided plus ryanmen, so you abandon Iipeikou here.

Discard Tenpai chances Acceptance count
三索牌图 五万牌图八万牌图八筒牌图二索牌图四索牌图五索牌图七索牌图 22
五索牌图 五万牌图八万牌图八筒牌图三索牌图四索牌图七索牌图 19

Example 6
四万牌图六万牌图六万牌图八万牌图三筒牌图四筒牌图四筒牌图四筒牌图五筒牌图三索牌图七索牌图七索牌图七索牌图 Tsumo 二索牌图

=> Discard 八万牌图

If you only compare raw acceptance count, cutting 六万牌图 has one more tile.

But when the difference is only around one tile, it is reasonable to prioritize the richer good-shape improvements instead, so I want to cut 八万牌图 here.

It is much more desirable for the pinzu side to grow like this. Shanpon is still a more flexible shape than ryan-kan.

Change A
四万牌图六万牌图六万牌图三筒牌图四筒牌图四筒牌图四筒牌图五筒牌图二索牌图三索牌图七索牌图七索牌图七索牌图 Tsumo 五筒牌图

Change B
四万牌图六万牌图六万牌图三筒牌图四筒牌图四筒牌图四筒牌图五筒牌图二索牌图三索牌图七索牌图七索牌图七索牌图 Tsumo 六筒牌图

Theory Summary

When the difference is only one or two tiles, you may still prioritize the richness of good-shape improvements and the quality of the eventual tenpai wait.


Example 7
一万牌图三万牌图五万牌图五万牌图一筒牌图三筒牌图三筒牌图四筒牌图五筒牌图五筒牌图六筒牌图二索牌图三索牌图 Tsumo 二万牌图

=> Discard 三筒牌图

Discard Tenpai chances Acceptance count
一筒牌图 五万牌图三筒牌图四筒牌图七筒牌图一索牌图四索牌图 19
三筒牌图 二筒牌图四筒牌图七筒牌图一索牌图四索牌图 19

This is a comparison between shanpon plus ryanmen and kanchan plus ryanmen.

These two shapes are equal both in acceptance count and in the final wait, so the deciding factor is yaku value.

In Example 7, drawing 二筒牌图 lets you still aim at Pinfu and Sanshoku, so discarding 三筒牌图 is superior.


Example 8
一万牌图一万牌图五万牌图五万牌图一筒牌图三筒牌图三筒牌图四筒牌图五筒牌图五筒牌图六筒牌图二索牌图三索牌图 Tsumo 一万牌图

=> Discard 一筒牌图

In Example 8, Pinfu does not apply, so the side with Iipeikou is superior.

That makes discarding 一筒牌图 better. There is also the small bonus that drawing 五筒牌图 makes the hand even wider.


Example 9
三筒牌图四筒牌图六筒牌图七筒牌图八筒牌图八筒牌图三索牌图三索牌图四索牌图四索牌图五索牌图六索牌图八索牌图 Tsumo 六索牌图

=> Discard 八筒牌图

Automatically tossing 八索牌图 here is bad. Going after Ryanpeikou is the wrong play.

Since the hand still has kan 七索牌图 as an accepting tile, the correct discard is 八筒牌图.

Up to now, the acceptance-count comparisons have listed every tile that can move the hand to tenpai. But in actual play, you do not need to count overlapping acceptance separately when comparing options. What matters is finding the accepting tiles that create the difference.


Original Japanese page: http://beginners.biz/pairi/pairi15.html