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Calling and Shanten Count

Shanten count is a measure of how close your hand is to winning,

and it is a very important concept.

Here, let us look at the validity of calling by focusing on shanten count.

Calls That Do Not Change Shanten Count

Calling means giving up one tsumo,

so if you call, your hand should actually move forward.

Example 1 二万牌图三万牌图三万牌图四万牌图四万牌图二筒牌图二筒牌图四索牌图四索牌图六索牌图 Chi 七筒牌图六筒牌图八筒牌图

If you pon 三万牌图 or 四万牌图 here,

the hand still remains one-shanten, so it cannot really be called progress.

So as a basic rule,

“Calls that do not change shanten count are forbidden.”

Exception 1

If the hand is already in tenpai,

and calling improves the wait,

or calling increases the hand's value,

then you should call.

Example 2 二万牌图二万牌图二筒牌图四筒牌图五筒牌图六筒牌图七筒牌图六索牌图七索牌图八索牌图 Chi 六万牌图七万牌图八万牌图

With a hand like Example 2, if 六筒牌图 or 八筒牌图 appears,

you should call and change the wait.

And the pon on 二万牌图 or the chi on 五筒牌图

can also be correct in some specific situations.

Exception 2

There is also the case where shanten count does not change,

but calling still makes the hand much easier to win.

In practice, this means hands where yaku such as Tanyao or Toitoi are involved.


Example 3 六万牌图八万牌图八万牌图一筒牌图一筒牌图三筒牌图四筒牌图五筒牌图六筒牌图三索牌图四索牌图四索牌图五索牌图 Dora 八万牌图

In Example 3, compared with insisting on a closed riichi hand,

opening the hand and aiming for Tanyao is much easier to win with.

So even though the shanten count does not change, calling is completely fine.

六万牌图八万牌图八万牌图一筒牌图三筒牌图四筒牌图三索牌图四索牌图四索牌图五索牌图 Chi 七筒牌图五筒牌图六筒牌图


Example 4 二万牌图二万牌图四万牌图六万牌图七万牌图七万牌图二索牌图二索牌图九索牌图九索牌图九索牌图白牌图白牌图

Example 4 is a chiitoitsu one-shanten hand,

but as soon as a pon-able tile appears, you should pon it and head toward Toitoi.

That is because Toitoi is dramatically easier to win than Chiitoitsu in this case.

Number of Open Melds and Shanten Count

The more you call,

the higher your risk of dealing in becomes,

and the more limited your truly useful tiles become.

So when your hand is still very scattered, opening it aggressively is not efficient.

Example 5 一筒牌图四筒牌图九筒牌图白牌图 Chi 五筒牌图四筒牌图六筒牌图 Pon 八筒牌图八筒牌图八筒牌图 Pon 中牌图中牌图中牌图

Hands like Example 5, where a beginner keeps calling and calling but the hand is still scattered, are extremely common.

Once you have made three calls, you should already be in tenpai.

If you are still only two-shanten, that is not even worth discussing.

before 一筒牌图四筒牌图四筒牌图六筒牌图九筒牌图白牌图北牌图 Pon 八筒牌图八筒牌图八筒牌图 Pon 中牌图中牌图中牌图

If the hand looked like this before the call,

then even if the upper player discards 五筒牌图, you should still hold back.

The shape is too painful, and even after calling the hand is still unlikely to win,

so it is better to prepare for someone else's riichi.

As a rough benchmark:

Three calls: you should already be in tenpai; if you are only one-shanten, it should at least be a mangan-class hand such as Chinitsu
Two calls: you should be at least one-shanten; if you are still two-shanten, then the shape must be very strong or the hand should be worth at least 3900

If you set this kind of threshold for yourself,

the precision of your calling decisions will improve a lot.


Example 6 二万牌图五万牌图三筒牌图三筒牌图四筒牌图七筒牌图九筒牌图五索牌图六索牌图六索牌图 中牌图中牌图中牌图 Dora 七筒牌图

With a hand like this, even if you call on 四索牌图 through 七索牌图,

the hand is still only two-shanten afterward, and it is cheap.

That cannot be called a valid opening decision.

If it were a kanchan call on 八筒牌图, then at least it becomes somewhat discussable:

五万牌图三筒牌图三筒牌图四筒牌图五索牌图六索牌图六索牌图
八筒牌图七筒牌图九筒牌图
中牌图中牌图中牌图
Dora 七筒牌图


Original Japanese page: http://beginners.biz/naki/naki07.html