Skip to content

Tile Theory at One-Shanten (5)

Continuing from the previous page, this one also examines headless shapes.

By now it should be clear that turning the hand into taatsu + taatsu is usually the widest choice.
But what about a shape like Example 1, where only one taatsu remains on the outside?


Example 1
一万牌图二万牌图二万牌图二万牌图一筒牌图一筒牌图二筒牌图三筒牌图七筒牌图五索牌图五索牌图六索牌图七索牌图 Tsumo 八筒牌图

Discard Tenpai chances Acceptance count
一万牌图 一筒牌图四筒牌图六筒牌图九筒牌图五索牌图八索牌图 20
一筒牌图 一万牌图三万牌图六筒牌图九筒牌图五索牌图八索牌图 21
五索牌图 一万牌图三万牌图一筒牌图四筒牌图六筒牌图九筒牌图 21

As you can see, there is almost no difference here.

Even so, drawing 三万牌图 produces Pinfu only if the manzu side is kept.
And the wait on 一万牌图三万牌图 is also better than 一筒牌图-四筒牌图 or 五索牌图-八索牌图.
So discarding 一万牌图 can be ruled out; it is clearly inferior.

Then which is better, discarding 一筒牌图 or discarding 五索牌图?
When the acceptance count is the same, the basic rule is to compare good-shape improvements.

If you keep the inner 五索牌图, then improvements like Change A and Change B become available.
In other words, for a pseudo-ryanmen shape, keeping the inside tile is better.

Change A
二万牌图二万牌图二万牌图一筒牌图二筒牌图三筒牌图七筒牌图八筒牌图四索牌图五索牌图五索牌图六索牌图七索牌图 (10 types, 33 tiles)

Change B
二万牌图二万牌图二万牌图一筒牌图二筒牌图三筒牌图七筒牌图八筒牌图五索牌图五索牌图六索牌图七索牌图七索牌图 (9 types, 29 tiles)


Example 2
一万牌图三万牌图六万牌图七万牌图七万牌图八万牌图二筒牌图二筒牌图三筒牌图四筒牌图二索牌图七索牌图八索牌图 Tsumo 二万牌图

In headless shapes, good-shape improvements are a very important factor.

Many players would casually discard 七万牌图 from a hand like Example 2.
But a one-tile difference in the current acceptance is not a big deal at all.
You need to think in terms of continuing to build taatsu + taatsu out of the connected manzu shape.

If you discard 七万牌图 in Example 2, the current acceptance is only 5 types, 17 tiles.
It should be clear how painful it is to miss improvements like Change A and Change B below.

Change A
一万牌图二万牌图三万牌图五万牌图六万牌图七万牌图七万牌图八万牌图二筒牌图三筒牌图四筒牌图七索牌图八索牌图 (10 types, 33 tiles)

Change B
一万牌图二万牌图三万牌图六万牌图七万牌图七万牌图八万牌图九万牌图二筒牌图三筒牌图四筒牌图七索牌图八索牌图 (9 types, 29 tiles)


Example 3
八万牌图九万牌图四筒牌图四筒牌图四筒牌图五筒牌图五筒牌图六筒牌图七筒牌图一索牌图二索牌图三索牌图四索牌图 Tsumo 三索牌图

So far the discussion has put tenpai chances first.
But the quality of the final wait also needs some consideration.

Discard Tenpai chances Acceptance count
八万牌图 九万牌图三筒牌图五筒牌图六筒牌图八筒牌图二索牌图五索牌图 23
五筒牌图 七万牌图八万牌图九万牌图一索牌图二索牌图三索牌图四索牌图五索牌图 25

The width of the taatsu + taatsu shape in tenpai chances is so strong that it can almost be called absolute.
Even against a possible four-sided wait, it still comes out two tiles ahead.

But a penchan 七万牌图 is a miserable wait.
So in this hand, dropping 八万牌图九万牌图 still gets you to a win faster overall.


Example 4
一万牌图一万牌图二万牌图三万牌图三万牌图四万牌图五万牌图六万牌图二筒牌图三筒牌图五筒牌图五筒牌图六筒牌图 Tsumo 五筒牌图

By Example 4, the choice becomes very close.

Discard Tenpai chances Acceptance count
六筒牌图 一万牌图二万牌图三万牌图四万牌图六万牌图七万牌图一筒牌图二筒牌图三筒牌图四筒牌图 31
三万牌图 一万牌图四万牌图七万牌图一筒牌图四筒牌图六筒牌图七筒牌图 24

The strength of discarding 三万牌图 is that it guarantees a tenpai with at least a ryanmen wait.
But I still think discarding 六筒牌图, which often reaches tenpai faster, is more profitable.


Example 5
五万牌图六万牌图一筒牌图二筒牌图三筒牌图六筒牌图七筒牌图二索牌图三索牌图四索牌图六索牌图六索牌图六索牌图 Tsumo 五索牌图

Finally, compare keeping a five-sided wait shape with keeping two ryanmen taatsu.

Discard Tenpai chances Acceptance count
六万牌图 五万牌图五筒牌图八筒牌图一索牌图二索牌图四索牌图五索牌图七索牌图 28
二索牌图 四万牌图五万牌图六万牌图七万牌图五筒牌图六筒牌图七筒牌图八筒牌图 28

The tenpai chances are exactly tied.
So now you compare the final waits after riichi.

Because it can leave a five-sided wait, Example 5 is better if you break either 五万牌图六万牌图 or 六筒牌图七筒牌图.
It also has one extra type of acceptance that reaches a Pinfu tenpai.

Theory Summary

The basic comparison is still acceptance count, but when the difference is tiny, you also need to include the quality of the tenpai wait and the value of good-shape improvements.


Original Japanese page: http://beginners.biz/pairi/pairi17.html