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Shanten Reversal

To state the conclusion first:
there are actually not that many cases where stepping back in shanten makes you win faster in the end.

Most such cases involve aiming at yaku like Tanyao or Honitsu.
Because you can later call, the hand becomes faster in practice once open-hand options are considered.
Another case is when the current wait has almost no tiles left, such as a kanchan where one of the key tiles has already been ponned.

So in general, it is fine to think of it like this:

shanten reversal is basically a technique used to improve score.

1. Declining Tenpai


Example 1
二万牌图二万牌图五万牌图六万牌图七万牌图四筒牌图五筒牌图五筒牌图六筒牌图一索牌图二索牌图三索牌图四索牌图 Tsumo 四索牌图 Dora 三筒牌图

As already explained, kuttsuki tenpai has wide acceptance but often ends on a bad wait.
If a draw like Example 1 breaks both Tanyao and Pinfu, then declining tenpai is better.

Here you should discard 一索牌图,
preserve at least Tanyao, and aim to riichi after that.


Example 2

Example 2 diagram

If you pon double East, the hand reaches tenpai.

However, the waiting tile 二索牌图 has already appeared three times on the table.

So here, discarding 一索牌图 and declining tenpai is a strong play.
Moving the hand toward waits like 一筒牌图四筒牌图七筒牌图 or
三索牌图四索牌图 is obviously easier to win with.

2. Returning to Two-Shanten

There are also cases where stepping back to two-shanten is better because it lets you build in Tanyao or Pinfu.


Example 3
四万牌图五万牌图七万牌图八万牌图八万牌图一筒牌图二筒牌图四筒牌图四筒牌图三索牌图四索牌图五索牌图六索牌图 Tsumo 六万牌图

The pen 三筒牌图 is the bottleneck in this hand.
Discarding 一筒牌图 and stepping back to two-shanten is the good play.

Of course, there is also a line where you discard 八万牌图 and keep the possibility of immediate riichi after drawing 三筒牌图.
But if the souzu side forms two completed blocks first, it is better to keep the line that still preserves the shanpon backup.

Even if you give up the chance to riichi immediately on a 三筒牌图 draw,
the hand still looks very likely to become a Tanyao Pinfu riichi soon enough.


Example 4
一万牌图二万牌图二万牌图四万牌图七万牌图八万牌图四筒牌图五筒牌图五筒牌图六筒牌图六筒牌图七筒牌图八筒牌图 Tsumo 七万牌图

Example 4 is the kind of case where the tenpai acceptance is simply too small.

The only tile that reaches tenpai is 三万牌图.
And even if it comes in, the result is only a terrible pen 三万牌图 wait.
This is an extreme example, but here you should unquestionably discard 一万牌图, sending the hand back to two-shanten.


Example 5
四万牌图五万牌图六万牌图七万牌图四筒牌图五筒牌图七筒牌图九筒牌图三索牌图四索牌图四索牌图八索牌图八索牌图 Tsumo 五索牌图

Even though this hand is already one-shanten,
the overall shape is good enough that you still want to aim at Tanyao, Pinfu, and Sanshoku.

So here you should unhesitatingly break the 七筒牌图九筒牌图 side.

Shanten Reversal in the Early Hand

The most common case is probably aiming at Honitsu.


Example 6
三万牌图五万牌图二筒牌图四筒牌图五筒牌图七筒牌图八筒牌图八筒牌图九筒牌图发牌图西牌图北牌图北牌图 Tsumo 六筒牌图

Even though the hand is short on taatsu, it is still better to cut 三万牌图五万牌图.
That means stepping all the way back to three-shanten.

Of course, chasing the shortest route to tenpai is the basic rule of tile theory.
But once you consider both how easy the hand will be to win and how much it will score,
simply “advancing the shanten count” is not always the correct move.
It is important to play while balancing speed and value.

With that, the discussion of tile theory ends here.
The next section moves on to yaku.


Original Japanese page: http://beginners.biz/pairi/pairi20.html