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Yakuhai

The great thing about yakuhai, or value honor yaku, is that they come with almost no restrictions.
Tanyao and Pinfu are also easy yaku to win with, but they impose conditions on all fourteen tiles in your hand.

There are almost no other yaku that clear the one-han requirement with just three tiles.
On top of that, yakuhai can be used even after calling.

In fact, yakuhai is one of the yaku that appears most often in mahjong.
If you get better at handling honor tiles, and combine them well with calling, your win rate will rise.

1. Keep Value Honors

After the deal, many players cut in the order guest wind -> value honor -> useless number tile.
But if you want to make better use of yakuhai, you should aim for useless number tile -> value honor whenever possible.
It is true that number tiles usually have more effective draws,
so the key is to identify which number tiles are truly unnecessary.


Example 1
二万牌图四万牌图五万牌图七万牌图一筒牌图二筒牌图三筒牌图四筒牌图六筒牌图七筒牌图六索牌图九索牌图白牌图发牌图

For example, in this hand, you can cut 九索牌图 first,
instead of breaking up 白牌图发牌图.


Example 2
一万牌图二万牌图三万牌图三万牌图四万牌图一筒牌图二筒牌图三筒牌图六筒牌图七筒牌图六索牌图白牌图白牌图发牌图

In Example 2, your ryanmen taatsu are already in place,
so holding 六索牌图 is not worth much.

You would be happier if 发牌图 paired up
than if you simply made another meld elsewhere.

As long as the acceptance on 2m-5m and 5p-8p is good enough,
this hand should discard 六索牌图.

2. Yakuhai or Tanyao?

In general, Tanyao is better.
When you are calling, Tanyao is easier to complete, and it also combines more easily with other yaku such as Pinfu.


Example 3
三万牌图三万牌图三万牌图七万牌图三筒牌图三筒牌图六筒牌图七筒牌图八筒牌图五索牌图五索牌图发牌图发牌图 Tsumo 六万牌图 Dora 三万牌图

In Example 3, it is better to drop 发牌图
and shift to Tanyao.


Example 4
三万牌图三万牌图三万牌图五万牌图七万牌图二筒牌图三筒牌图八筒牌图八筒牌图五索牌图五索牌图发牌图发牌图 Tsumo 六万牌图 Dora 三万牌图

But in a hand like Example 4, where Tanyao is not yet guaranteed,
you should not drop 发牌图.
In that case, it is better to discard either 八筒牌图 or 五索牌图.

Theory Summary

If the final point value is the same, a guaranteed yaku is better than an uncertain one.

3. About Calling

Basically, it is fine to call on the first copy.
People often say that value tiles should only be called after the second copy appears, but I think that is an old-fashioned idea.

First, even a cheap win still cuts off other players' chances,
so it has value beyond the raw points.

Second, in red-five mahjong, even after you call,
you can still draw red tiles later and turn the hand into a high-value win.

And most importantly, modern players place a much heavier emphasis on speed.
If you wait for the second call, many hands simply do not make it in time anymore.

In fact, even strong players often call on the first copy.
Do not let old value judgments trap you into thinking that first-call yakuhai is ugly, or that you should always be greedier about yaku.
In modern mahjong, first-call yakuhai is the default.

That said, if the hand is already strong enough to go closed, as in Example 5,
or if the hand is too poorly connected, as in Example 6,
then you should not call from the very first copy.


Example 5
五万牌图六万牌图三筒牌图四筒牌图五筒牌图六筒牌图五索牌图六索牌图六索牌图七索牌图八索牌图东牌图东牌图


Example 6
六万牌图八万牌图一筒牌图二筒牌图五筒牌图八筒牌图九筒牌图一索牌图二索牌图七索牌图白牌图发牌图发牌图

Theory Summary

There are usually only two times to wait for the second call on yakuhai: when your hand is very good, or when your hand is very bad.


Original Japanese page: http://beginners.biz/teyaku/teyaku03.html