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Effective Tiles and Tile Count

Mahjong is a game of repeatedly choosing one unnecessary tile from your hand and discarding it.
On the previous page, we said that the basic principle is to choose the discard that makes the hand easiest to win with.

So what concrete standard should we actually use to make that choice?

1. Tile Count and Probability

Example 1
一万牌图二万牌图三万牌图三万牌图三万牌图四万牌图七筒牌图七筒牌图七筒牌图五索牌图五索牌图七索牌图八索牌图九索牌图

In Example 1, unless 三万牌图 is unusually dangerous, you should cut 三万牌图.

Let us think about it again. Why is cutting 一万牌图 or 四万牌图 wrong?

Because cutting 三万牌图 gives you the better wait.
Let us compare them directly.

一万牌图二万牌图三万牌图三万牌图四万牌图七筒牌图七筒牌图七筒牌图五索牌图五索牌图七索牌图八索牌图九索牌图 wait on 二万牌图五万牌图

一万牌图二万牌图三万牌图三万牌图三万牌图七筒牌图七筒牌图七筒牌图五索牌图五索牌图七索牌图八索牌图九索牌图 wait on 三万牌图五索牌图

The number of winning tiles is 7 for the first one and 3 for the second.
Of course, some of those tiles may already be in other players' hands or in the dead wall, so it does not mean exactly 7 and 3 are still left in the live wall.

It is also possible that there are no copies at all of 二万牌图五万牌图 left in the wall.

But there is no way to know for certain how many are actually left.
We are not psychics.

So in practice, it is fine to compare the ideal values of 7 and 3 and judge that taking the 二万牌图五万牌图 wait is more favorable.

The more tiles you can win on, the better.
That is one of mahjong's most basic principles.
You cannot win consistently while ignoring it.

The 二万牌图五万牌图 wait has more winning tiles = the probability of winning is higher = over the long run, taking that wait earns more

This is the kind of thinking that matters.
Mahjong is not a game of competing over who has better intuition.
It is a game of competing over who has the sharper sense of gain and loss.

2. Acceptance Count

In Example 1, we compared waits in a tenpai hand.
But even before you reach tenpai, if you can compare hands by which one has more useful tiles and which one has fewer, the correct discard becomes much clearer.

Diagram of progressing through shanten steps toward a win

Let us bring back this diagram once more.

When your hand is still far from winning, it is difficult to think directly about the shortest route to agari.
A more practical approach is to aim first for the next step. If you are two-shanten, aim for the quickest route to one-shanten so that you move closer to winning as fast as possible.

The simplest way to think about winning chances in terms of tile count is to compare how many tiles lower the shanten number.


Example 2
一万牌图一万牌图二万牌图六万牌图八万牌图四筒牌图四筒牌图六筒牌图一索牌图二索牌图三索牌图三索牌图四索牌图

Example 2 is a two-shanten hand.
If we list every draw that takes it to one-shanten, we get:

一万牌图三万牌图七万牌图四筒牌图五筒牌图二索牌图五索牌图: 7 tile types, 23 tiles in total.

That is the acceptance count into one-shanten.


Example 3
一万牌图一万牌图二万牌图六万牌图八万牌图四筒牌图四筒牌图六筒牌图二索牌图三索牌图三索牌图四索牌图四索牌图

Example 3 is almost the same shape as Example 2.
But because it is also two-shanten for Chiitoitsu, its acceptance becomes:

一万牌图二万牌图三万牌图六万牌图七万牌图八万牌图四筒牌图五筒牌图六筒牌图二索牌图三索牌图四索牌图五索牌图: 13 tile types, 35 tiles.

It has far more acceptance than Example 2,
so it is obvious that Example 3 is the better shape.

In this way, counting acceptance lets you evaluate a hand quantitatively.

We will use this way of evaluating hands again and again in later lessons.

3. Shape Improvement

一万牌图一万牌图二万牌图六万牌图八万牌图四筒牌图四筒牌图六筒牌图一索牌图二索牌图三索牌图三索牌图四索牌图 Tsumo 四索牌图

As the tile counts above showed,
if you draw 四索牌图 in the Example 2 shape and cut 一索牌图,

the shanten number stays at two-shanten, but the acceptance count increases.
So 四索牌图 must also be treated as an effective tile.

That means there are two kinds of effective tiles:

A: tiles that lower the shanten number (acceptance)
B: tiles that increase the number of A (shape improvement)


Example 4
二万牌图二万牌图三筒牌图三筒牌图五筒牌图六筒牌图七筒牌图九索牌图九索牌图九索牌图 Pon 东牌图东牌图东牌图 Tsumo 四万牌图

Example 4 is a choice of what wait to take.

The current shanpon wait and the kanchan wait after cutting 二万牌图 both have the same acceptance count: 4 tiles.
So here we compare shape improvement.

二万牌图二万牌图三筒牌图三筒牌图五筒牌图六筒牌图七筒牌图 drawing 二筒牌图 or 四筒牌图 increases the tile count

二万牌图四万牌图三筒牌图三筒牌图五筒牌图六筒牌图七筒牌图 drawing 五万牌图 increases the tile count

Because the shanpon line can improve into a three-sided wait, taking the shanpon is the correct choice.

So when two options have the same acceptance count, one valid method is to compare the number of shape-improving draws.
The important point here is that acceptance count matters more than shape-improvement count.

The foundation of tile efficiency is always to compare acceptance first.

A: tiles that lower the shanten number (acceptance)

B: tiles that increase the number of A (shape improvement)

Sometimes people treat A and B as if they were equal and compare A + B.
That is an easy misunderstanding, so be careful.


Original Japanese page: http://beginners.biz/pairi/pairi02.html