Skip to content

Atozuke (1)

For example, suppose you have a hand like Figure 1.

Figure 1: 五万牌图七万牌图七万牌图三筒牌图五筒牌图七筒牌图三索牌图四索牌图七索牌图七索牌图八索牌图中牌图中牌图

Here, the normal and most common way to open is to start from 中牌图, which gives Figure 2.

Figure 2: 七万牌图七万牌图三筒牌图五筒牌图七筒牌图三索牌图四索牌图七索牌图七索牌图八索牌图 中牌图中牌图中牌图

By contrast, if the player on your left discards 四筒牌图六筒牌图 and you call there,

you get the shape known as yakuhai-back, shown in Figure 3.

Figure 3: 五万牌图七万牌图七万牌图三索牌图四索牌图七索牌图七索牌图八索牌图中牌图中牌图 六筒牌图五筒牌图七筒牌图

Now compare Figure 2 and Figure 3.

In terms of how easy they are to win, there is not much difference between them.

It is true that in Figure 3 you cannot win unless 中牌图 comes out.

And yes, there are cases where the other players are each holding two copies of it.

That is the so-called mochimochi case.

But in practice, that possibility is not nearly common enough to reject this line from the start.

Figure 3 also keeps a backup route.

For example, if you draw 四万牌图, you can move straight into Tanyao.

The remaining shape is also good, so winning is not nearly as difficult as it may seem.

Now think about what happens if someone riichi's against you.

Figure 2 is the one that becomes uncomfortable.

With Figure 3, you can cut the pair of 中牌图 and survive for two turns.

Many people dislike atozuke, but depending on the hand, opening with a back-up yakuhai is absolutely a valid option.

You should understand that:

atozuke is a call pattern with very strong defensive value.

Because when things go wrong, it still lets you throw the yakuhai pair away.

Atozuke Is More Common in Red-Five Mahjong

In fast red-five mahjong, there are actually quite a lot of situations where you open from an atozuke shape.

With a hand only around the level of Figure 1, you do not need to force atozuke.

But if it becomes something like this:

五万牌图七万牌图七万牌图三筒牌图麻将牌图七筒牌图三索牌图四索牌图七索牌图七索牌图八索牌图中牌图中牌图 Dora 四索牌图

Now you already have a 3900-point hand if you call.

In that case, passing on 四筒牌图六筒牌图 from the player on your left is simply too soft.

It means your sense of speed is a little weak.

The kinds of hands where you should open even with atozuke are, in the end, hands with two or more dora.

Those hands can already reach a high value without needing to stay closed and riichi.

If the hand has dora, speed should come first.

Figure 4

Figure 4: 三筒牌图四筒牌图六筒牌图六筒牌图七筒牌图二索牌图二索牌图四索牌图八索牌图八索牌图八索牌图发牌图发牌图 Dora 八索牌图

If you get a hand like Figure 4 in a real game,

you should call on every tile you are allowed to call.

Do Not Break Your Own Atozuke Entrance in a Chance Hand

Figure 5

Figure 5: 二万牌图二万牌图三万牌图五万牌图六筒牌图七筒牌图八索牌图八索牌图九索牌图发牌图发牌图东牌图东牌图 Dora 发牌图

Suppose you are East dealer in East 1 with the hand in Figure 5.

How should you approach it?

This is already a guaranteed dealer mangan, so an all-call approach is not completely impossible.

But that style is more like the kind of play that crushes weaker opponents.

Once the level goes up, it stops working well.

Basically, I do not think you should chi 一万牌图 or 七索牌图.

If this is a chance hand that you really want to win,

you should try not to break apart your yakuhai-back entrance too early.

Otherwise, players may clamp down not only on 发牌图,

but even on 东牌图 as well.

牌背牌图牌背牌图牌背牌图牌背牌图牌背牌图牌背牌图牌背牌图 Pon 八索牌图八索牌图八索牌图 Chi 一万牌图二万牌图三万牌图

After showing a call pattern like this,

only a beginner is likely to throw your dora yakuhai or double East into you.

Figure 4 is different.

If you start calling from the pinzu or souzu side there, the hand can still look like Tanyao from the outside.

That is why in Figure 4 you can call from almost anywhere.

Figure 5 is the opposite.

Do not break your own atozuke entrance too early.


Original Japanese page: http://beginners.biz/naki/naki11.html